[Invited Talk] A Framework for Gamification and Behavioral Design

星期三, 八月 8, 2018 -
13:30 to 15:00
台灣大學德田館101 / 台北市羅斯福路四段1號

 

Topic :  A Framework for Gamification and Behavioral Design

 

Speaker: Pres. Yu-kai Chou (The Octalysis Group)

 

Date: Wednesday, August 8th, 2018

Time: 13:30 - 15:00 

Venue: R101, CSIE - DerTian Hall, NTU 臺灣大學 德田館 101會議室

 

Abstract

Gamification is a field that is substantially gaining traction in today's world. Today there are hundreds of Gamification Case Studies with ROI stats in the double or triple digits. However, there still are many misconceptions and misunderstanding on gamification, especially when it comes to actually implementing good gamification design into your own projects. As a Gamification Pioneer, Author, and International Keynote Speaker (Stanford, Google, Tesla, LEGO, SxSW, TEDx. etc.), Yu-Kai Chou explains the reason why so many gamification campaigns fail and introduces the Octalysis Framework to use as a tool to implement Gamification design for any process. Octalysis is based on the premise that just having “game elements” does not necessarily make something fun, which is why most games are not successful. Instead of focusing on game elements like PBLs (Points, Badges, and Leaderboards), Octalysis breaks down motivation into 8 Core Drives that propel every behavior we do and optimizes for short-term fun as well as long-term engagement.

Biography

Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently President of The Octalysis Group and the Founder of Octalysis Prime. Yu-kai has been a regular speaker/lecturer on gamification and motivation worldwide, including at organizations like Google, Tesla, Stanford University, LEGO, TEDx, Boston Consulting Group, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain government, and many more. His work has affected over 1 Billion users’ experiences across the world. 

Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2015, Yu-kai was rated #1 among the “Gamification Gurus Power 100” by RISE, and was also awarded the “Gamification Guru of the Year” Award in 2014, 2015 and 2017 by the World Gamification Congress and the Gamification Europe Conference.  He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Google, Volkswagen/Porsche, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, Ericsson, Cisco and more. His work has been featured in Forbes, The Wall Street Journal, Business Insider,The World Journal, PBS, NBC, and many more.

Click to read more on Gamification here(in Chinese)