User Experience Design and Supporting for M2M Applications
PI: Prof. Robin Bing-Yu Chen and Prof. Lin-Lin Chen Co-PI: Dr. Ya-Liang Chuang
Due to intensive competition in the market, user experience has become an important factor to distinguish one product from another. In academic research, a lot of research has been devoted to investigate this topic, especially in human-technology interactions. ISO 9241-210 defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". According to this definition, user experience involves broad aspects of issues, including users’ emotions, preferences, perceptions, physical and psychological responses, expectations, behaviors and accomplishments towards the products/systems in dynamic contexts. To address these complexities, a number of frameworks have been proposed to handle the three important factors— user, system, and the context of use—that influence user experience.
The aim of the user experience team in the CCC center is to investigate people’s unmet needs, and to use design approaches to generate innovative ideas for technologies related to the Internet of Things (IoT), which was forecasted to become pervasive around 2035. We strive to find opportunities for meaningful innovations which improve people’s daily experiences, by applying IoT technologies. Meanwhile, during the research process, we will also explore proper frameworks which could help researchers to investigate the user experience issues with future technology. One of the approaches that we tried recently is “design fiction”. The idea of design fiction was proposed by science fiction writer Bruce Sterling who suggested to leverage the advantages of design and science fiction to break through the limitations of imagination.
Y. Chuang, L. Chen and Y. Lee, "Envisioning a Smart Home That Can Learn and Negotiate the Needs of Multiple Users", in Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, New York, NY, USA: Association for Computing Machinery, pp. 237–240.
R. Liang et al., "WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper", in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, New York, NY, USA: Association for Computing Machinery, 2015, pp. 1281–1284.
L. Chan et al., "Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices", in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, New York, NY, USA: Association for Computing Machinery, 2015, pp. 3001–3009.
Y. Chen et al., "City Eyes: An Unified Computational Framework for Intelligent Video Surveillance in Cloud Environment", in 2014 IEEE International Conference on Internet of Things (iThings), and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, Physical and Social Computing (CPSCom), pp. 324-327.